After facing Shredder, who has joined forces with mad scientist Baxter Stockman and henchmen Bebop and Rocksteady to take over the world, the Turtles must confront an even greater nemesis: the notorious Krang.
Mortal hero Bek teams with the god Horus in an alliance against Set, the merciless god of darkness, who has usurped Egypt's throne, plunging the once peaceful and prosperous empire into chaos and conflict.
When the world of the Orcs of Draenor is being destroyed by the evil fel magic that uses life-force, the powerful warlock Gul'dan creates a portal to the world of Azeroth and forms the Horde with members of the Orc clans. He also captures many prisoners to keep the portal open. The king of Azeroth, Llane Wrynn and his brother-in-law, Anduin Lothar are informed by the apprentice of magician Khadgar that he has found fel magic in dead bodies and the king decides to summon the Guardian of Tirisfal, Medivh, to protect his kingdom. Lothar and Khadgar head to Kharazhan to meet Medivh and an ominous shadow points a book out to Khadgar, who takes it and hides. Anduin, Khadgar and Medivh and a group of soldiers are attacked by Orcs and they capture the slave Garona, who is released by King Llane, and she shows them the location of the portal. Garona is contacted by the Orc chief of a clan Durotan that wants to meet King Llane to stop the fel magic. Meanwhile Khadgar learns that the gate was ... Written by
Claudio Carvalho, Rio de Janeiro, Brazil
Duncan Jones said that the original script was very one sided in terms of the two factions (Horde and Alliance). After signing on to direct, he made major edits to the story, as well as the script, so both factions could tell their side of the story. See more »
Taria Wrynn, formerly Taria Lothar, occasionally refers to her brother by his surname, rather than his given name 'Anduin'. See more »
There has been a war between orcs and humans for as long as can be remembered. But there was once a time, when we did not even know who our enemy was. Or what that evil green magic, the fel, had done to us. But in the beginning, how could we have known? What choice did we have? Our world was dying. And I had to find my clan a new home.
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Warcraft is simultaneously a successful VG adaptation and a poor stab at fantasy-action.
Did I miss the post-showing brief?! Little exposition leaves non-WoW playing viewers in the lurch; characters, locations and the very crux on the film the Fell are given very little explanation of base-building. "Our world has been destroyed" feels cheap and lazy for the whole Horde-invading premise. This poor foundation made the remainder of the film totally uninteresting to me.
The CGI is classically Blizzard-esque and the Orc scenes and settings are the best in the film character design is colourful and engaging they all look different. However, the same cannot be said for the Humans beards are dyed and have such well-groomed demarcation images of the Berlin wall are conjured. Their sets feel unlived-in, clinical and tacky in a Stargate SG-1 kind of way. The casting is equally uninspired specifically in the plucky mage turned hero an entirely average, intellectual-type who I imagine the aforementioned players are expected to relate to. A half-breed predictably attractive and buxom female Orc also seems to play to this demographic. The villain is lame and doesn't scare me or even his Human counterparts.
Don't get me wrong, fight scenes and visual effects are certainly high points in what was a drudge in mediocrity, playing far too heavily to its existing fan base.
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